Delorean created in 3ds Max and composited in Photoshop.
Sunday, 17 April 2016
Sunday, 26 August 2012
'Boy Bach'
A character I created for 'Irontown Interactive' 11.454 polys with 1024x1024 textures.
"The aim of the project is to develop an interactive "Virtual-Tour" of Industrial-era Merthyr Tydfil that can be used for educational and commercial purposes.
Iron will utilize current Video-game technologies to allow users to explore the digitally recreated locations and historic landmarks of industrial-era Merthyr Tydfil in real-time and interact with the residents of the Town, all the while soaking in the historic details and facts from the era.
The player would be able to explore the Iron works during peak production and interact with the workers as they warn about the dangerous Iron-production process they endured every day."
- Irontown Interactive
Monday, 20 August 2012
77' Pontiac Trans Am Render
Finally getting back to doing some work. Having some fun with my TA model and practicing compositing it into a backplate.
Sunday, 11 March 2012
Big Font. Large Spacing Game Animation
Synopsis: Slacker students Tom and Steve are bumbling their way through a Psychology course at University. Discovering one night they’ve got a 5000-word essay due in the next morning it dawns on them their degrees are on the line. This is work I created for the feature film Big Font. Large Spacing. All modeling, texturing and animation was created by myself in 3DS Max and composited in After Effects. For more info on the film click on the studios logo below.
Friday, 9 March 2012
My Green Book Short Animated Film
My Green Book was a short animated film created by myself and five other professional animators as part of an industry training scheme. The film was created for Autism Cymru and tells the story of a young Autistic boy named Sam and the challenges he faces on his first day at Secondary School.
Character Design Sheets, modeling and rigging of main character Sam, done by myself in Maya. Compositing and lighting done by Dom Stevens of Offplan 3D. Above is a brief excerpt from the film.
Wednesday, 1 February 2012
Sunday, 14 August 2011
Tracking Test
Tracking done in Pftrack,rendered from 3Ds Max and composited in Nuke. I haven't tried to integrate the shuttle completely into the shot, just rendered with one spot light and an omni light, as I wanted to concentrate on getting the tracking solution as accurate as possible.
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