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Sunday, 17 April 2016

BTTF Delorean



Delorean created in 3ds Max and composited in Photoshop.

Sunday, 26 August 2012

'Boy Bach'





A character I created for 'Irontown Interactive' 11.454 polys with 1024x1024 textures.

"The aim of the project is to develop an interactive "Virtual-Tour" of Industrial-era Merthyr Tydfil that can be used for educational and commercial purposes.

Iron will utilize current Video-game technologies to allow users to explore the digitally recreated locations and historic landmarks of industrial-era Merthyr Tydfil in real-time and interact with the residents of the Town, all the while soaking in the historic details and facts from the era.

The player would be able to explore the Iron works during peak production and interact with the workers as they warn about the dangerous Iron-production process they endured every day."

- Irontown Interactive






Monday, 20 August 2012

77' Pontiac Trans Am Render

Finally getting back to doing some work. Having some fun with my TA model and practicing compositing it into a backplate.

Sunday, 11 March 2012

Big Font. Large Spacing Game Animation





Synopsis: Slacker students Tom and Steve are bumbling their way through a Psychology course at University. Discovering one night they’ve got a 5000-word essay due in the next morning it dawns on them their degrees are on the line. This is work I created for the feature film Big Font. Large Spacing. All modeling, texturing and animation was created by myself in 3DS Max and composited in After Effects. For more info on the film click on the studios logo below.

Friday, 9 March 2012

My Green Book Short Animated Film




My Green Book was a short animated film created by myself and five other professional animators as part of an industry training scheme. The film was created for Autism Cymru and tells the story of a young Autistic boy named Sam and the challenges he faces on his first day at Secondary School.
Character Design Sheets, modeling and rigging of main character Sam, done by myself in Maya. Compositing and lighting done by Dom Stevens of Offplan 3D. Above is a brief excerpt from the film.

Wednesday, 1 February 2012

'Old Route 66' Disused Gas Station






My first attempt at matte painting using photographic elements and painting in Photoshop.

Sunday, 14 August 2011

Tracking Test





Tracking done in Pftrack,rendered from 3Ds Max and composited in Nuke. I haven't tried to integrate the shuttle completely into the shot, just rendered with one spot light and an omni light, as I wanted to concentrate on getting the tracking solution as accurate as possible.

Sunday, 17 July 2011

77 Pontiac Trans Am







Here's my model of a 1977 Pontiac Trans Am. Built in 3Ds Max and around 600,000 polys in total.

Wednesday, 13 April 2011

Showreel 2011

Chris Lewis CG Showreel 2011 from Chris Lewis on Vimeo.

Title Cards



Here's some title cards that will be inserted before each model on my new showreel.

Monday, 12 April 2010

Court House Square




'Court House Square' from the Back to the Future films, this is based on the 1985 version. I've still got the surrounding street to do before it's finally finished.

Tuesday, 8 December 2009

Brawn GP001







Here's my model of the Brawn GP001 car which Jenson Button drove to the F1 Drivers World Championship and also the Constructors Championship. It was created in 3DS MAX and rendered with Mental Ray.

Wednesday, 6 May 2009

Enterprise Render




Here's a render that includes both the Enterprise and Shuttle models I had built. The star field and Nebula were made by myself in 3DS Max and composited in Photoshop.

Friday, 17 October 2008

Galileo Shuttle







This is a model of the shuttle craft Galileo from the film Star Trek 5: The Final Frontier. I thought I would use this along with my Enterprise model and recreate a scene from the film.

Thursday, 2 October 2008

Fujifilm Finepix F20 camera





This is my Fujifilm Finepix F20 camera, I thought It would be nice to model as it has some interesting contours. Procedural textures were used and all lettering and logo's are geometry, The model is hi-res and comes in at around 122,602 Tri's or 83,020 Poly's.

Tuesday, 5 August 2008

The General Lee






Here's the General Lee, a '69' Dodge Charger. I've always been a fan of muscle cars and there's no muscle car more popular or as famous as the Charger. As for choosing a muscle car to model there was only ever going to be one choice and since it was a Charger I thought I'd model the most famous Charger of all, The General Lee.

Modeled in 3d Max it comes in at around 140,653 triangles

Starship Enterprise






I've always wanted to model the Starship Enterprise, so I finally took the plunge and got stuck into it. Took me about two months to complete but would have been quicker only there were some tricky parts that I had to figure out how to model, namely the warp engines ... a right pain they were!
Created in 3D Max
Here's some images, hope you enjoy :)

Tuesday, 19 June 2007

Hi There.

I've just completed my Ba Degree in Computer Animation at the Glamorgan Center for Art and Design Technology an excellent course and I really enjoyed my time there, so I thought I'd post a few images of some of my work. In the third year I specialised in CG Art and the images are from my showreel and as soon as i figure out how to upload my showreel I'll post it then.